|
||||||
|
||||||
HP 81; Bloodied 40; see warring heads | ||||||
AC 27; Fortitude 25, Reflex 21, Will 23 | ||||||
Saving Throws +2 | ||||||
Speed 6 | ||||||
Action Points 1 | ||||||
M Club (Standard; at-will) ♦ Weapon | ||||||
+17 vs. AC; 1d8 + 8 damage and push 1 square. | ||||||
m Swat (Immediate Reaction, when an enemy moves adjacent without shifting; at-will) | ||||||
The ettin makes an opportunity attack against the enemy. | ||||||
Dual Brain | ||||||
For purposes of dazed, dominated, marked, and stunned, the ettin is treated as two separate creatures. From the start of one head's turn until the start of the next head's turn, the conditions apply, but they cease to apply until it is the head's turn again. | ||||||
|
||||||
|
||||||
Equipment hide armor, 2 clubs |