Ettin Marauder Level 10 Elite Soldier
Large Natural Humanoid (giant) XP 1,000
Initiative +8 Senses Perception +12
HP 81; Bloodied 40; see warring heads
AC 27; Fortitude 25, Reflex 21, Will 23
Saving Throws +2
Speed 6
Action Points 1
M Club (Standard; at-will) ♦ Weapon
+17 vs. AC; 1d8 + 8 damage and push 1 square.
m Swat (Immediate Reaction, when an enemy moves adjacent without shifting; at-will)
The ettin makes an opportunity attack against the enemy.
Dual Brain
For purposes of dazed, dominated, marked, and stunned, the ettin is treated as two separate creatures. From the start of one head's turn until the start of the next head's turn, the conditions apply, but they cease to apply until it is the head's turn again.
Alignment Unaligned Languages Giant
Str 28 (+14) Dex 12 (+6) Wis 15 (+7)
Con 23 (+11) Int 8 (+4) Cha 9 (+4)
Equipment hide armor, 2 clubs